
Gaming for Purpose
Moving gaming beyond entertainment to create meaningful impact in the Web 3.0 era.
Introduction
With the new age of gaming in web 3.0 coming along, it is high time we move gaming from a primary purpose of entertainment to a place where it meets a purpose and entertainment. This coalition is – 'Gaming for purpose – G4P'.
G4P games are designed to be both informative and engaging. For example, games can be used to educate players about important social and environmental issues. They can also help them to upskill and gain knowledge.
Industries like healthcare, education, and environmental management stand to benefit from this integration.
Action Plan
Promote awareness of and support for G4P
Bring together leaders in Web 3 and Gaming Industries
Organize workshops and conferences
Publish Annual Magazine
Stakeholders
Coordinator
- Reyansh Gupta, Founder & Global Lead, Gaming for Purpose, OpenGrowth.org
Private Sector
- Gunjan Sinha, Executive Chairman, MetricStream
- Shellye Archambeau, Board Director, Verizon
- Anindo Banerjea CTO, MyTime
- Lyle Maxson, Founder, SoundSelf
Academia
- Prof. Ramesh Raskar, Associate Professor, MIT Media Lab
- Daniel Kauffman President, International Gambling Counselor Certification Board
Civil Society
- Pyrate Ruby Passell, Co-Chair, Dynamic Teen Coalition
- Rohan Sinha, Teen Representative, Woodside Priory High School
- Stacy Gildenston, Dynamic Teen Coalition (Co-Chair)
Our Initiatives
Discover our key programs driving innovation and impact in the gaming industry.
G.A.M.E.
Experience the UN Internet Governance Forum like never before with our gamified platform.